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mdavidson
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Siggraph next week baby!
W00t. It only took me 10 years :). Now to get a paper accepted...
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nullptr strong type
From:
http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/nullptr

Kinda nice...

const // It is a const object...
class nullptr_t
{
public:
template

operator T*() const // convertible to any type of null non-member pointer...
{ return 0; }

template
operator T C::*() const // or any type of null member pointer...
{ return 0; }

private:
void operator&() const; // Can't take address of nullptr

} nullptr = {};
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Funny stuff...
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Oooook!
As the Librarian once stated... Erhhhr, got very drunk and very reflective last night. I also aced my review for work, getting a "Superior Rating", hence the drinking. Blah, cleaning crap out of teeth and off to work.

Current Mood: thirsty

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entry
I have many thoughts in an instant. Many to choose from and my problem in the past was to lock onto one specific one. My gift with age is to disregard that I have chosen and to evaluate all others with dispassionate reasoning.
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My new notebook
Display: 15.4" WideXGA+ 1440 x 900 LCD (720p)
Video/Graphics Card: 512MB NVIDIA® GeForce® 8800M GTX
Processor: Intel® Core™ 2 Duo T9300 2.5GHz (6MB Cache 800MHz FSB)
Memory: 4GB Dual Channel DDR2 SO-DIMM at 667MHz – 2 x 2048MB
System Drive: 160GB 7200 RPM (8MB Cache)

BEAST! :)


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mmm Lock free parallelism
Lock free parallelism has become a big thing recently (what with most processors utilizing at least 2 cores), my own with 4.
I started writing a lock free threading system on the weekend, and am now in the research phase of a lock free thread local memory management system.

Anyway, this is where my current research is at:

http://www.cs.umass.edu/%7Eemery/hoard/asplos2000.pdf
http://www.hoard.org/
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Signal Processing
I've been playing with signal processing a lot in my spare time lately. Mainly, I'm trying to formalize my knowledge of digital signal processing and audio modeling...

In relation to this I've come across this funky little toy :) .

http://puredata.info/downloads

My overall plan is to physically model a car engine... but I have a fair way to go, so I'm focusing in the short term on writing a good cross platform audio engine.
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No one likes a quitter :p
But it is most definitely time too. It is time to let go of one of the greatest love affairs of my life. I'm quitting smoking :)
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It hasn't got the power captain!
My new machine wasn't quite fast enough, so my solution was?

I whacked another 8800 GTX in, and clocked the speed up to 3.1 Ghz. It's barely fast enough for diabolical evil shader plans now!

I'm rendering this:

http://www.3d02-ae.com/html_3d_Model/3d_model_main.asp?id=20750#

Using dynamic AO, and about 10 new HDR shaders... I'm on an optimization pass now, but I'll post pics when I can :)
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mdavidson
User: [info]mdavidson
Name: mdavidson
Website: My Website
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